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PC Gamer (Italian) 31
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PC Gamer IT CD 31 1-2.iso
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DINKDEMO
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dink101.exe
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DINK
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STORY
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START-2.C
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C/C++ Source or Header
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1997-10-02
|
1KB
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74 lines
//for continue button
void main( void )
{
int &crap;
}
void buttonon( void )
{
sp_pframe(¤t_sprite, 2);
Playsound(20,22050,0,0,0);
&crap = create_sprite(358, 93, 0, 200, 1);
sp_noclip(&crap, 1);
sp_seq(&crap, 200);
sp_reverse(&crap, 0);
}
void buttonoff( void )
{
sp_pframe(¤t_sprite, 1);
Playsound(21,22050,0,0,0);
sp_brain(&crap, 7);
sp_reverse(&crap, 1);
sp_seq(&crap, 200);
}
void load( void )
{
Playsound(18,22050,0,0,0);
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
choice_end();
if (game_exist(&result) == 0)
return;
stopmidi();
sp_active(1, 1);
sp_x(1, 334);
sp_y(1, 161);
sp_base_walk(1, 70);
sp_base_attack(1, 100);
sp_dir(1, 4);
sp_brain(1, 1);
sp_que(1, 0);
sp_noclip(1, 0);
set_mode(2);
script_attach(1000);
//script now can't die when the load is preformed..
load_game(&result);
Say("Let's rock!",1);
&update_status = 1;
draw_status();
kill_this_task();
}
void click ( void )
{
sp_brain(1, 0);
load();
sp_brain(1, 13);
Say_xy("`%Try loading a saved game that exists, friend.", 0, 390);
}